This week we are taught how to animate a 3D model. I animated the model 48 frames (2 seconds)The exercise was named as the shift weight exercise. Through this exercise, I had learnt that by animating a model is not that easy. It must not just be moving the parts of the model from a place to another hot to make it realistic. Animating the model is just like we human being moving our joints. It consist of many parts of rotation and movement. In order to position the model into its initial position, I have to shift its weight to one of its leg. To do this, the spine root is being shift towards the right. This is to shift the center of gravity of the model to the right. Next, by rotating the hip will help to enhance the imaging of the posture. The model will show that it is putting its weight on one leg and the other will be bend.
After adjusting the hips and legs, the arms and head could not be too stiff as well. Therefore, in order to balance the weight, the arms have to be opposite side of leg. Since the weight is on its right leg so the left hand will be slightly forward. This is shown in the picture below.
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| Frame 1 (Front view & Back view) |
The picture below shows the position of the model at frame 24. Frame 24 is the part whereby the model is at its middle point of changing its position. In this frame, the model's hands and legs are in the middle of changing it weight to the other side.
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| Frame 24 (Front view and Back view) |
Lastly, at frame 48 the weight is totally shifted to the left. For this to happen, the hip and the spine root of the model will be modified. The left leg will be straightened instead.
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| Frame 48 (Front View and Back View) |
Final Video
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